> For the complete documentation index, see [llms.txt](https://docs.jonesdev.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.jonesdev.xyz/administration/configuring-sonar/configuring-the-verification/using-1.20.5+-transfers.md).

# Using 1.20.5+ transfers

Set to true to enable the transfer feature. **Ensure the feature is enabled in your server's configuration** and **consider adjusting login rate-limiting settings in Velocity or other proxies/plugins to avoid transfer issues**. Default is false.

* Set the login ratelimit in Velocity to 1000 (or disable it)—the BungeeCord and Bukkit equivalent is connection throttling.
* Enable transfers in velocity.toml (Velocity); config.yml (BungeeCord); server.properties (Bukkit)

```yaml
enabled: false
```

Specify the server IP or domain where players should be transferred after verification. This is the IP or domain used by players to connect to your server (e.g., play.my-server.com).

```yaml
destination-host: play.my-server.com
```

Define the port for the origin server connection. The default is 25565, which is standard unless your server requires a different port.

```yaml
destination-port: 25565
```

{% hint style="info" %}
If your server allows Bedrock players to join via Geyser, make sure to set up [TransferTool](https://github.com/onebeastchris/TransferTool) for Geyser, so Bedrock players are redirected to the correct server.
{% endhint %}
